While we have a lot of dedicated players happy to help out, this increase in load could very well overwhelm many. Allowing Bedrock players to access our server via this type of Plugin would at minimum double the amount of questions and support queries. It is also not known whether or not our various custom resource packs would be automatically applied to the Bedrock Clients via the plugins we use to manage them.Īdditionally, everyday we receive various questions asking about how to connect to our server, how to get our custom texture packs working and how to go about building. For our Bedrock converted Minas Tirith, the Custom Model blocks had to be removed as they would not work, thus yet again the experience for a Bedrock Client would be poor. For areas such as Eriador and Rohan, where we do not use these, the experience for a Bedrock Client would be fine, however when it gets to locations such as Gondor or Moria, where there is heavy usage of the Custom Models to help detail the area, the experience would be extremely poor. Thus it would be a worse experience for players to explore our map using a bedrock client which is not a great thing to promote.Īnother issue with the textures is that we heavily use Custom Models for many of our blocks. However on Bedrock, this is not a feature and it would make a lot of our newer builds look oddly plain and repetitive. This allows us to make our textures less repetitive and have a more detailed look. On MCME we heavily use “Alternate Textures” Models. Additionally, any changes made to plugins and other parts of the server would also have to be checked on bedrock as well.Īnother argument is that Bedrock clients are limited with how custom models and textures work. This would also have to be checked for bedrock as well. As seen with the Moria pack recently, it was not checked if the pack would work in a normal vanilla Java client and half of the blocks were removed. To get this to work fully and allow Bedrock Clients to effectively build within the MCME building community, could take countless hours of development work and bug fixing across Java and C++.Īdditionally, this would also double the load on checking for derps in our resource packs when changes are made to them. Limitations of GyserMC taken from this page about the limitations of GyserMC, they cannot “Distinguishing between left and right clicks in inventories” This is vital to how the custom inventory works and how players build on MCME. Within that system the player has the left and right click in this “inventory”. How this works is that the player can pull an item from an openable inventory and that item then allows them to place a specific block state. To allow for easy building we use something called the custom inventory. While it can be seen that it would be relatively simplistic to set up the plugin on the MCME network, there are greater issues at hand with how a Bedrock client would work with the current plugins and methods of building on MCME.įirstly, for more detailed building and construction (Gondor and Moria) we use custom textures/models which are assigned to specific block states. The Plugin you listed GyserMC(Github) is one of the main plugins available currently which allows such possibilities. They were all rejected due to the insane amount of work that would be required to get it “working” for the Bedrock clients. Some of these may change as the plugin GyserMC develops but waiting for a 3rd party to solve issues is not something we look at on MCME.įirstly, the concept of allowing Bedrock clients to our Java server has been discussed numerous times before. With the Idea of allowing Bedrock players to access the server, there are several issues that arise from the idea, and I have outlined them below. Just adding this here not expecting any result or anything just thought it would be helpful to others Of course texturing is a while other matter and that I am aware of but all the other plugins will work seamlessly which I have tested endlessly on my own. If you have heard this before the you probably don’t need to read the rest of this.Ĭurrently the server is o my supported on Java for those Bedrock users reading this (I know your pain trust me!)Īpplying Bedrock to the server would take a very long time and a lot of effort from the team (I know) and will require a lot of effort from texturing especially! But the way of adding bedrock to MCME is really very simple and requires little timeĪll that would be needed to start initial setup is the gyser plugin (wether it’s installed in the bungeecord area or not) and the floodgate plugin for gyser which won’t require the bedrock user to sign into their Java account. Already know this is under watch as a potential project but would just like to highlight it here.
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